The Washington Post covered games for social change lately, which reminded me why I thought they were so cool when I first started seeing them in our sector. From the game inspired by the overthrow of Slobodan Milosevic to Darfur is Dying, to the game where you get to experience what it's like to be a farmer in the developing world, I've thought this was an amazing way to transport people directly into different worlds. At GlobalGiving we tend to stick to First Life most of the time, but occasionally we get lucky. Here's a project to support a game created by HopeLab, which helps significantly decrease the remission rates in young cancer patients. It sets them up as heroes in a game visualizing fighting the cancer cells using the tools in their arsenals.
This might even work as another argument for procrastination. At least you'd be learning something useful in the process ...
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